December 2011
2 posts
1 tag
BlocksKit 1.0.0 Released
The first release of BlocksKit out of beta, version 1.0.0, is now available on GitHub. Get the framework. View the source. Integrate it using CocoaPods. View the documentation. If you are upgrading from any previous version of BlocksKit, review my previous post for API changes in this release. Thanks once again to the community for their support. I look forward to seeing all the amazing...
Dec 21st
4 tags
Changes Coming in BlocksKit 1.0
I’ll accept my trophy now Just over seven months ago, I made the first commit to a little project I called BlocksKit. Depending on what method you’re using to read this post, the announcement might be just below you; a prolific blogger I am not. I am truly proud of the outpouring of support I’ve seen. BlocksKit is going places: commercial apps, trending repository lists, blogs...
Dec 20th
1 note
November 2011
11 posts
1 tag
“Here’s to the crazy ones. The misfits. The rebels. The troublemakers. ...”
– The Definitive Ad Campaign It’s a creedo, if nothing else. It is an idea, a love of the intelligent, of the rational, of the sane. It is the audacity to keep hoping past hope, when the chips are down and when you’re out of the game. It is the drive, the stubbornness, that keeps us...
Nov 22nd
4 tags
BlocksKit: A Rationale
Nick Paulson and Tristan O’Tierney, both by far more skilled than myself, introduced BlockKit today.  I can’t even pretend to be offended by the similarity to BlocksKit:  the things they’ve come up with are brilliant, and get at UIKit and CoreGraphics quite a bit better than we do.  (Though, the large-egoed student whines, I would’ve liked to trend on GitHub, too.) A...
Nov 22nd
1 note
2 tags
Make Old Apps Roar on Lion with FullSteam →
A friend and I were discussing the fullscreen feature in OS X Lion. Despite what many have said, we came to the conclusion that it is, in fact, useful; it’s just a different take on the Spaces mechanism, that uses less physical desktop space on the whole. Games on OS X have often glitchy handling of their fullscreen status, usually due to the previously-poor handling the OS did of it. ...
Nov 22nd
1 note
2 tags
Funky-Fresh Native Scrolling
Apple may or may not have introduced an update to iOS 5 that could maybe possibly have implemented a CSS property that could have the potential effect of introducing native scrolling onto HTML elements with overflow scrolling. That covers me on the NDA, right? Okay, yes, there is a new CSS property, -webkit-overflow-scrolling. It exists. In the grand scheme of things, it’s minor, which...
Nov 22nd
4 tags
Having It All With Xcode 4 Static Libraries
It’s been a long, annoying road to getting a usability balance with libraries in Xcode 4. Well, strike that. iOS static libraries have always been a little hellish experience-wise, whether it was your app crashing if that library had categories or the compiler not being able to find headers. In Xcode 4, we got another obnoxious facet to this issue: auto completion, or, in Apple Magic™...
Nov 22nd
1 note
1 tag
“I had always wanted to have my own company; I suppose it’s “in the blood.”...”
– From an interview with the developers of Hype. “Jumping ship,” so to speak, for a startup isn’t always cast in a positive light by society or by people on the Internet.  We in general are very corporation-biased, and a lot of us online take something like leaving Google (after...
Nov 22nd
2 tags
Nov 22nd
2 tags
Nov 22nd
2 tags
Nov 22nd
3 tags
Say Hello To BlocksKit
While working on and being generally OCD with my branch of PSFoundation, I came upon a revelation that most Objective-C developers hit at some point in their experiences: blocks are flipping amazing. However, the only issue with blocks to someone obnoxiously obsessive like me is that they aren’t everywhere. Today I’m introducing BlocksKit, which gathers a number of blocks-based...
Nov 22nd
1 note
1 tag
Question: What's your development setup?
This answer has significantly changed! Updated during Tumblr move. -Z My main (and only, for I hate duplicating effort in maintaining a machine) development computer is a early 2011 13” MacBook Pro running Lion.  It’s brilliant so far; I am extremely impressed with it. 2.3 Ghz Core i5, 8GB RAM, 320GB HDD, 64GB SSD, and the surprisingly capable Intel HD 3000. For web development,...
Nov 22nd
December 2010
1 post
1 tag
Question: What do you think about Apple?
They are, like any other corporation, evil and money-obsessed, by very design. However, they are fantastic engineers that surpass, in my opinion, the technological design of any other technology leader. I feel they create fantastic user interfaces, maybe not in the whole “Minority Report”-cool kind of way, but, “holy cow, this is easier than my refrigerator”-way. Some...
Dec 17th
June 2010
1 post
Jun 13th
April 2010
1 post
Exams suck; life is hard
Going to actually start using this blog, since it’s been a year.  Take of it what you will.  Been doing some programming, design, scripting, etc.  More incoming soon.
Apr 30th
June 2009
1 post
Jun 13th
May 2009
1 post
“Let’s think the unthinkable, let’s do the undoable, let’s...”
– Douglas Adams, Dirk Gently’s Holistic Detective Agency, 1987
May 6th